Oculus Connect is one of the seminal events for the VR community organized by Facebook. Its declared goal is to convince a billion user for the cause, namely to „get into VR”. On 11th and 12nd October the 4th edition of the conference was dedicated to the supreme news on the future of VR and the big announcement on the new standalone Go. John Carmack, pioneer 3D technologist, lead programmer of Doom and Wolfenstein 3D, now CTO at Facebook VR scrutinized all the technogical and media aspects of the 360 media and the new consumer product.
– VR hasn’t taken over the world yet, but there are all of the ingredients we need, they are just not stirred, cooked and seasoned yet.
– 360 media exploded: high-production quality 360 videos and photos are exponentially more and more popular (far the most popular form of user-generated content for virtual reality or immersive media)
– Carmack finally gave in that „Facebook is largely an advertizing company”. Feeling thankful
– Despite my comments about favoring magic software over magic hardware it’s fair to say that the big announcement and a lot of the buzz from yesterday is around our standalone hardware
– I’ve signed up for the mission to get a billion people in VR and that’s not gonna happen with very expensive hardware and I am also not willing wait an other 10 years or 15 years so that the capabilities of the very expensive hardware somehow trickle down
– if we want to get to this massive scale it does mean adopting lower power/ lower end mobile technologies
– On the Oculus Go screen it’s an LCD but all 256 color values are discrete. Little more resolution, little less screen-door effect, no deep black problems, but it does have the lower contrast that you’d expect out of an LCD
– The biggest win for me in the optics is that gear VR is really only clear right in the center and if you’ve got things further away it’s just blurry almost no matter which way you adjust the focus wheel. When in games you have information presented right on the periphery, I found that strikingly better on the Go optics.
– I really love the built-in audio in the Go, this is something that pains me in gear VR (just hearing the phone speaker, little monoscopic speaker)
– the way the Go audio works the drivers are inside the main headset but it basically pipes the audio through the first part of the straps – spatial audio, you could look around, and hear thing spatialize
– it does not have cellular service and that’s one of those really though decisions
– Go is still an Android device it’s gear VR compatible - you should still consider Gear VR as the primary platform for mobile, it will be quite sometime before standalone reaches the numbers that mobile has that is the strategic contention inside the company
– Go is a 3 degree of freedom controller and a three degree of freedom tracked headset
– everybody talks about room scale VR, but the ability to walk around a large space and have you know Stadium scale, arena scale, world scale where you can move around and walk behind things rather than navigate behind things, this is of course core magic of VR this is the really powerful stuff that VR can bring – lot of work.
– people don’t turn around nearly as much as we kind of wish they would for years. Most of the people want to sit on the couch and have something happening in front of them.